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View Profile SpyzViridian
Well, I don't have so many things to say. Studying computer engineering, I do love music and drawing. I enjoy games but I'm not a hardcore gaming user! Learning english. Be patient with me :V

22, Male

Student

Universidad de Murcia

Murcia, Spain

Joined on 8/25/14

Level:
8
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597 / 710
Exp Rank:
79,492
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5.01 votes
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Town Watch
Global Rank:
58,710
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18
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111
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Whistle:
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Trophies:
1
Medals:
371

Latest News

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Hi ^^. I'm currently developing Defend Us 3!  (Yeah, another TOWER DEFENSE)
But hey, this time is different, trust me.

And what's the difference?

GOOD QUESTION! This time, you won't have predefined turrets. (Wait, this is gonna be a Tower Defence and you don't have ANY TURRETS??¿?¿ OMG IM GETTING MAD I BLMAE YOU)
Relax, bud. You'll have the power to create your own turrets! You'll start with some turret effects and you can get more effects by playing!

You can put a limited amount of effects in the same turret, and modify his stats, like damage, speed, range and bullet speed. More effects and stats means a higher cost, of course. Each effect has its own cost, and some effects can have levels (1-5), so you can combine a lot of low level effects, or having a few but powerful high level effects!

Also, I'm moving from Flash to Unity. No more weird memory stuff!

Take a look at these videos:

Turret effects: Musicalizator + bounce (level 5)

https://www.youtube.com/watch?v=2SBlcEChf2g

Turret effects: Musicalizator + laser + third (every 3rd hit deals more damage) + assault (every time this turret kills its target double the speed)

https://www.youtube.com/watch?v=3lktm-eYA4k

You can notice I improved the map generation and now it looks pretty beautiful! Turrets without the ghost or laser effect cannot shoot through forests, so care where do you place your turrets!

Tell me what you think!


Recent Game Medals

4,750 Points

Twenty-seven 25 Points

Place twenty-seven turrets

Charged With Battery 50 Points

Finish two thirds of the levels.

Unzipping in the No-Fly Zone 25 Points

Finish one third of the levels.

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